Wednesday, September 11, 2013

The Most Dangerous Game

Choose two literary devices and find two examples for each one in The Most   Dangerous Game. Your choices are:

  • Imagery
  • Irony
  • Symbolism
  • Point of view
  • Foreshadowing

***Be sure you include textual evidence (cite the paragraph number).
I would also like you to peruse other posts and respond to at least one of them. If you choose to disagree with another post, be sure to do so “respectfully.” As well, you should feel free to "like" them. Assignment closes out at 11:59 pm on Friday.

56 comments:

  1. In the Most Dangerous Game, the author Richard Connell uses both foreshadowing and imagery to his advantage. Some things that Connell foreshadows is in the beginning of the story he starts out with the main character Rainsford and his Acquaintance Whitney talking about hunting, but more specifically the difference between the hunter and prey. " 'Don't talk rot, Whitney,' said Rainsford, 'You're a big game hunter, not a philosopher. who cares how the jaguar feels?' " (game, pg.1) in this quote, you can tell that Rainsford has no care about his preys feelings, or even that they have feelings. You can tell that Connell is portraying that hunter and prey is going to be a big part in the story by how much he has Rainsford and Whitney argue about it in the beginning of the Most Dangerous game. Connell uses great imagery by descibing places in the story, such as Ship-Trap island, and General Zaroff. " 'Can't see it,' remarked Rainsford, trying to peer through the dank tropical night that was palpable as it pressed its thick warm blackness in upon the yacht." (game,pg.1) Connell paints a dark and mysteries island in this passage by talking about how Rainsford couldn't see the island and about how dank and dark it was. " He was a tall man past middle age, for his hair was a vivid white; but his thick eyebrows and pointed military mustache were as black as the night from which Rainsford had come. His eyes, too, were black and very bright. He had high cheekbones, a sharp cut nose, a spare, dark face--the face of a man used to giving orders, the face of an aristocrat." (game,pg.4) in this passage, Connell gives us a great image of the appearance of General Zaroff. He gives Zaroff kind of a dark, mysteries, and scary appearance by explaining his black eyes and his aristocrat face.

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    1. In Alli's post, I agree with her statement that says this story uses imagery. Throughout the story, Connell did use a lot of imagery when giving descriptions of the characters, and describing the generals past when he flashed back in time. One example is, "Its so dark,' he thought,'that I could sleep without closing my eyes; the night would be my eyelids--" In that sentence, Connell creates a dark mysterious scene in your head.

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    2. I agree with your post that the author Richard Connell used all of these literary devices very well.

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  2. I think in ,"The Most Dangerous Game", the author uses a lot of foreshadowing to create suspense. In most of the story, there was a lot of action, or scenes that waited out on the suspense till the climax. An example of foreshadowing in "The Most Dangerous Game" is when Whitney said, "Yes, even that tough-minded old Swede, who'd go up to the devil and ask him for a light. Those fishy blue eyes held a look I never saw before. All I could get out of him was 'This place has an evil name among seafaring men, sir' Then he said to me, very gravely, 'Don't you feel anything?'-- as if the air about us was actually poisonous. Now, you mustn't laugh when I tell you this-- I did feel something like a sudden chill." (Connell, page 2) In that paragraph, the author was foreshadowing something bad was going to happen. I also think this story portrays symbolism because in the beginning of the sentence, "A trace of anger was in the generals black eyes..." (Connell, page 9)it said the general had black eyes, black symbolizes power, or doom. Not many people have black eyes, but the general does, this is also foreshadowing something that isn't good.

    In Alli's post, I agree with her statement that says this story uses imagery. Throughout the story, Connell did use a lot of imagery when giving descriptions of the characters, and describing the generals past when he flashed back in time.

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    1. I agree in Mikayla's post that Connell uses a lot of foreshadowing to relate to later in the story. The author gives you clues that you might not know what they mean but they relate to something that is going to happen later in the story. "Off to the right he heard it, and his ears, expert in such matters, could not be mistaken. Again he heard the sound, and again. Somewhere, off in the blackness, someone had fired a gun three times." (Connell 2) This is an example of foreshadowing because you know that someone has to be on the island when a gun is fired. This is why I agree with Mikayla that the author uses foreshadowing.

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  3. In "The Most Dangerous Game", the author, Richard Connell, uses both symbolism and point-of-view to keep the reader interested and entertained.

    Connell uses symbolism in "The Most Dangerous Game" often. He makes many references in the beginning that will affect the outcome of the story by using symbolism. Connell mentions that Rainsford has good hearing and eyesight, which Rainsford uses for him in the end. "'You've good eyes,' said Whitney (Connell, page one) and "his ears, expert in such matters" (Connell, page two). Connell also explains how General Zaroff has black eyes and sharp teeth, which symbolize evil. The mansion (very castle-like) was located near the edge of a cliff, much like Dracula's (as we discussed in class). This symbolizes darkness and evil.

    Richard Connell uses point-of-view to also keep the reader interested. He uses third person, which allows the reader to "look in" to see what is happening from an outsider's standpoint. I enjoyed that we could still read some of Rainsford's thoughts and understand what was going through his head. "'Mirage,' thought Rainsford" (Connell, page 4).

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    1. I agree with what Tanner said about the symbolism with the castle and his eyes and ears. He also made some good points on Zaroff's eyes. However I don't agree with what he said about the view-point on how we look into what's going on in the story.

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    2. I thought tanner used a good example of symbolism, though I did pick out some of the evil imagery I did not catch all of the part he described as being evil. well done.And I also didn't make the connection between the draculas castle and the generals home.

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  4. In the short story of The Most Dangerous Game, the author Richard Connell uses both irony and foreshadowing to keep the reader interesting. He uses irony when General Zaroff and Rainsford are speaking at the dinner together. When Zaroff explains what he has been hunting, he never reveals it and he acts like it is just a game and no big problem. "Why should I not be serious? I am speaking of hunting." (Connell, pg.8) This is what Zaroff said when he revealed that he is hunting humans. "That is why I use them. It gives me pleasure. They can reason, after a fashion. So they can reason." (Connell, pg.8) This is using irony because the author made it seem like for Zaroff he can hunt anything he feels like; but in reality he can't.

    Connell also uses some foreshadowing for the reader to relate back to in the story. At the first of the story when Raisford and Whitney are on the yacht they were talking about how the island was called Ship Trap and that sailors have a dread for the island. "The old charts call it Ship-Trap Island. Sailors have a cuious dread of the place. I don't know why. Some superstition--" (Connell, pg.1) This is foreshadowing that something is uncertain about the island and that it is called Ship Trap. This later on comes to the event when Rainsford finds out why sailors do not like the island and that ships never come out of it. This is why I believe that The Most Dangerous Game has both irony and foreshadowing.

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  5. I think that in The Most Dangerous Game, Connell used imagery to describe what Rainsford experiences were so we could relate to him more. The first reference of imagery was when Rainsford was explaining the night out on the yacht on the first page, paragraph 6 if you count each chunk of monologue as a paragraph. “Ugh! It’s like moist black velvet.” The second was after he fell off the boat, (page 2, second to last paragraph) and ‘The cry was pinched off short as the blood-warm waters of the Caribbean Sea dosed over his head’. I think it was important for Connell to use imagery because in such a bazar story, imagery can help a person understand what the character is seeing or feeling better than simply stating ‘it was very dark’ or ‘he fell off the boat’. It makes things much more interesting.
    I agree with Tanner that Connell does use a lot of important symbolism in the story as well. When Rainsford finds Zaroff’s mansion (page 3 last paragraph) (Which does indeed sound like a big scary castle, like Dracula’s) and that he’s greeted at the door by Ivan (page 4, second full paragraph) (Who’s name sounds Russian, and the first thing I thought of was Ivan the terrible from history class) who is holding a gun to his chest, all these symbolize bad, evil things, that should flash a red flag in someone’s mind as soon as they see them.
    Connell is a very skilled writer, and packed a lot of good imagery and symbolism into his story. I just hope I never end up on ship wreak island. I know for a fact i wouldn’t be as good of prey as Rainsford.

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    1. I do think that this point of view is a good one. From the evidence gathered from the story I too, believe that there is a lot of good imagery and symbolism in the story.

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    2. I like Sami's interpretation of the symbolism in the story. I also think that Connell did a fantastic job of imagery and symbolism also.

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  6. In "The Most Dangerous Game", the author uses imagery to convey the surroundings. Imagery helps readers experience what Rainsford is experiencing. "But as he forged along he saw to his great astonishment that all the lights were in one enormous building--a lofty structure with pointed towers plunging upward into the gloom." (Connell, pg. 3) This is a great example of imagery. It describes how large General Zaroff's house really is. It gives you the idea that General Zaroff's house is a castle. "But it was no mirage he found, when he opened the tall spiked iron gate. The stone steps were real enough; the massive door with a leering gargoyle for a knocker was real enough; yet it above it all hung an air of unreality." (Connell, pg. 4) This example of imagery further describes General Zaroff's castle.

    Connell also uses symbolism. Symbolism makes the story more meaningful. "Somewhere off in the blackness, someone had fired a gun three times." (Connell pg.2) The author keeps mentioning how dark it is around the island. This gives the reader an idea that the island is an evil place. "His eyes, too were black and very bright." (Connell, pg. 4) This example gives the reader a dark feeling about General Zaroff. Black symbolizes evil and death.

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    1. I agree that imagery was used a lot to give clues to the story and you used good examples examples from the book to show your point.

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    2. I never noticed how Zaroff's black eyes could symbolize evil and death. I agree and good job.

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    3. I completely agree about the prominent use of the blackness and darkness.

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  7. In "The Most Dangerous Game" by Richard Connell, Connell shows both imagery and foreshadowing. He shows imagery just on the first page when Rainsford and Whitney are talking out on the deck and trying to see the island. "'Cant see it,' remarked Rainsford, trying to peer through the dank tropical night that was palpable as it pressed its thick warm blackness in upon the yacht."(1) And later, Rainsford describes the ocean as "moist black velvet"(1). On page two, he states, "The sea was as flat as a plate glass window." Also to help describe just how dark it was, he wrote the following: "Rainsford, reclining in a steamer chair, indolently puffed on his favorite brier. The sensuous drowsiness of the night was on him. ‘It’s so dark,’ he thought, ‘that I could sleep without closing my eyes; the night would be my eyelids--‘” (2). These are all good examples of imagery, and I really liked Chloe Johnson’s examples as well.

    Connell shows great examples of foreshadowing many times and the first is on page one: “’Off there to the right—somewhere—is a large island,’ said Whitney. ‘It’s rather a mystery—‘” “…Sailors have a curious dread of the place. I don’t know why. Some superstition—‘” “’…Even cannibals wouldn’t live in such a God-forsaken place.’” This shows the reader that something may happen on the island later in the story, because he wouldn’t spend so much time on it if it wasn’t somewhat relevant. Also on the first page, Whitney and Rainsford talk about hunting a lot, another thing that Connell wouldn’t dwell on if it wasn’t important, letting the reader know that hunting will also play a role in the story. Another example is a quote from Rainsford on page three: “’That’s odd. It must have been a fairly large animal too. The hunter had his nerve with him to tackle it with a light gun. It’s clear that the brute put up a fight. I suppose the first three shots I heard was when the hunter flushed his quarry and wounded it. The last shot was when he trailed it here and finished it.’” This shows that there is an expert hunter on the island and big game as well. You can tell that the hunter is an expert because Rainsford himself said that he was able to kill large game with a light gun.

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  8. In "The Most Dangerous Game" Richard Connel uses foreshadowing to give some clues of what is going to happen later on in the story. One of these examples is when Rainsford is talking to Whitney about the two types of people on the world and he says "The world is made up of two classes-- the hunters and huntees."(1) Another example of foreshadowing would be when Rainsford and Whitney are talking about the island and Whitney says "The place has a reputation-- a bad one"(1) Connel also uses Irony when Rainsford realizes he is no longer the hunter but instead the huntee. Connel also uses Irony when we first meet Rainsford he seems like an arrogant man but when he has found himself playing Zaroff's game he has to constantly tell himself "I must keep my nerve, I must keep my nerve."(11)

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    1. I like the way how Jordan described his thinking and he also had good reasoning to support it.

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  9. In "The Most Dangerous Game" it showed imagery and foreshadowing and a little bit of flashback because it said that Rainsford hunted snow lepords in Tibet and it also told us about General Zaroff's childhood, in the foreshadowing it said “ Off there to the right—somewhere—is a large island,’ said Whitney. ‘It’s rather a mystery— Sailors have a curious dread of the place. I don’t know why. Some superstition— …Even cannibals wouldn’t live in such a God-forsaken place, abd about the imagery it said how Rainsford said that "It was a black velvet of darkness" when he said that it told the readers what it was like in the setting.The symbolism was that when Zaroff came it said that he had black eyes and normaly black is ment to be evil and the point of view is to let the readers know that we should care about animals and not to think that they have any feelings, the irony is whene Rainsford came to the island and found the General's house he thought it was a mirage a too good to be true.

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    1. I agree with you when it comes the fact that the author, Richard Connell, used literary devices very well. Connell's display of imagery and foreshadowing pulled the reader in and allowed the reader to feel as though they were not just reading the story, but living it.

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  10. In the short story, A Most Dangerous Game, there are several parts that Connel uses foreshadowing. The title itself has a bit of foreshadowing to it because, it refers to hunting as the most dangerous sport. In the story Connel uses the quotes from Rainsford "The best sport in the world." (1) and from Whitney "For the hunter. Not for the jaguar." (1) to foreshadow a swithched point of view on Rainsford's behalf from being a hunter to becoming prey. Another example of foreshadowing in the story is Zaroff's quote "I had to invent a new animal to hunt." (7), this is important because of his past comments stating his boredom at hunting animals that he knew had no chance. That quote heavily foreshadowed the hunting of humans in place of animals. Another theme that was quite important to the story was irony. Connel switched the places of hunter and hunted in this story. One quote in particular was from Rainsford "The world is made up of two classes--the hunter and the huntees. Luckily you and I are hunters." (1). His view of things changes when he started the hunt on Ship-Trap Island as seen in the narrative "Rainsford held his breath. The generals eyes had left the ground and were traveling inch by inch up the tree. Rainsford froze there, every muscle tensed for a spring." That part of the story told me that Rainsford truly knew that he was in danger and that he had seen how the things he hunted felt while being hunted.

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    1. I agree with Connor in the sense that Connell does use forshadowing in his title. Also the fact that Rainsford finally realizes that even the huntee has feelings, and its not great to be the person in danger.

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    2. I agree with Connor saying that there was irony when Rainsford became the hunted when he was so accustomed to being the hunter.

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    3. I have to agree with Connor because the author does use foreshadowing in his title of the story.

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  11. In the book, The Most Dangerous Game written by Richard Connell, used irony and foreshadowing to help his story to become more interesting and to make the reader want to read on. Throughout the part of the story that might be known as the hunt, Connell used irony to give a little twist and meaning to the story. For example, ( 12 ) … “he thought, "I have played the fox, now I must play the cat of the fable."’, and as well ( 12 ) “The Cossack was the cat; he was the mouse.” Rainsford, used to being a hunter is now the prey, trying to survive against the most dangerous hunter he has ever encountered and also the most insane. This insight on the other side of the hunt, although does not say it in the book, may change Rainsford to stop hunting and give more sympathy towards animals.

    Foreshadowing is used a lot in this story. Connell really understood that foreshadowing can be used to tempt readers to try and figure out what will happen next. Whiteny talking about the island said, ( 2 ) “….as if the air about us was actually poisonous. Now, you mustn't laugh when I tell you this--I did feel something like a sudden chill.” The way he was talking about the island and how it was a ( 1 ) “…. such a God-forsaken place.” Connell had already foreshadowed that this Island meant death to anyone who set foot on it. He has put in some other great literary terms as well throughout the whole book.

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    1. I agree with how foreshadowing was used a lot throughout the story. I also agree with Logan's example because the author was foreshadowing that the island wasn't a great place to be at and, the author does put a lot of description of how horrid the island is through out the story.

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    2. I agree to the fact that a lot of foreshadowing was used in the beginning of the story. The foreshadowing included all the conversations, a mysterious island, and hunting. There were definitely many examples of it.

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  12. In Richard Connell's story "the most dangerous game" I believe he uses point of view in many different ways. like when Rainsford and Whitney are talking in the beginning of the story Rainsford had said "don't talk rot, we should make it in a few days. I hope the jaguar guns have come from Purdey's. we should have some good hunting up the Amazon. Great sport, hunting." Then Whitney comes back with "prehps the jaguar does." So Whitney's point of view is that the jaguar has feelings while Rainsford doesn't care how they feel being hunted, Connell also uses imagery in describing places and things in the story. Also later in the story when Zaroff said "why should I not be serious? I am speaking of hunting" and Rainsford came back with "hunting? Great Guns, General Zaroff, what you speak of is murder." (8) So General Zaroff believes it is ok to kill humans while Rainsford believes that it is not ok and that is considered murder. When he describes the water as blood-warm(2) and also when he was describing Zaroffs house. how it had tall iron gates, stone steps, a massive door and a leering gargoyle for a knocker. And how that all seemed unreal. (2)

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  13. In the short story "The Most Dangerous Game" Richard Connell shows imagery to give the reader a better sense of what is happening in the story. One way that Connell shows imagery is when he describes General Zaroff saying that he has a "pointed military mustache were as black as the night from which Rainsford had come."(4) A second of example of imagery is when Whitney describes that "The sea was as flat as a plate-glass window"(2) Connell also uses foreshadowing by showing that Rainsfords could hear three guns shots that came from the island.(2) Another way Connell shows foreshadowing is when Zaroff shows Rainsford the dogs.(9) Both of these examples show foreshadowing is that why would Connell choose to put either of these two details into the story for no reason, also later in the story both of these details come up later when Rainsford hears the dogs very far away.(12)

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    1. I agree with Ethan that the author does use a lot of imagery and foreshadowing. For example, when General Zaroff shows Rainsford the dogs it is showing foreshadowing because in on to the story Rainsford is going to be hunted by the dogs.

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  14. Symbolism: there is plenty of symbols in the story The Most Dangerous Game the two main things that really remembered is first, it has a reputation for repeating the number three all throughout the story first rainsford heard three gun shots, second Rainsord made three traps and third, the General only gives the prey three days before the win the game. (2,9)
    Another sign of symbolism is the author is also repeating the colors red, and black. The Generals reb lips, the red soup (borsch) the red cocktail, also I know it never says that anyone actually bled in the story but if you kill someone most o the time their blood is red. Then black is everywhere too. The night sky, the Generals eyes and from Rainsfords eyes he said the dogs looked like huge black shapes. (7,8,1,3,6)

    Foreshadowing: The whole first page is technically foreshowing because it has Whitney saying that he\she fills bad for the animal that is being hunted because everything understands fear even the jaguars, and that’s when Rainsford is saying that it’s just an animal and has no understanding and he’s acting like none of the animals hunted know what s going on and there stupid. And then Rainsford gets hunted and he probably has more of an understanding of what Whitney was saying. (1)
    The second foreshadowing I knowtissed is that after Rainsford uses the knife trap and hurts\kills Ivan (doesn’t say) everyone knows who is going to win the game it’s obvious that the General isn’t going to.(14)

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    1. I never noticed the repetitive #3 but now I understand how important the number is and how it ties a lot of the story together!!!!!

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  15. The short story, The Most Dangerous Game, uses a lot of symbolism and foreshadowing. The story uses a lot of foreshadowing in the first page when Whitney talks to Rainsford about the animals they hunt having feelings. The first page also foreshadows when Whitney mentions an island called "Ship-Trap Island" and how sailors tend to stay away from that island because of its mysteriousness. The title of the story also foreshadows because it gives the readers an idea that something dangerous is going to happen, it also gives the readers the idea that there will be a lot of action and mystery in the story. Another sign of foreshadowing is when the author mentions Rainsford's excellent hearing. (1, 2)

    The story also features a lot of symbolism because of the main colors repeated throughout the story like black and red. The color black is mentioned in the darkness, the color of the sea, Zaroff's eyes, the color of the sky, the color of the general's eyebrows and also the silhouettes of the dogs outside. The color red is also repeated in the story as well. The red of the general's lips, the color of the soup, the color of the cocktail they were drinking. Another thing the author symbolizes is the number three. The number of days Rainsford has to survive the game, the number of gun shots Rainsford hears and it also symbolizes the number of traps Rainsford makes. ( 1,2, 3, 4, 6, 7, 8)

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    1. I agree with Mariposa. I thought that symbolism was used repeatedly throughout this story. I believe that she included some of the important symbols used in this story such as red and the number three.

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    2. I agree with Mariposa as well. I love how she used such great evidence to describe the symbolism of the number three, as well as the color red, as well as her view on foreshadowing.

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    3. I agree, I like how Mariposa not only analyzed the story through literary devices but also close reading. I never noticed how colors play such an important role, but now I do.

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  16. In the short story " The most dangerous game" Connell uses many examples of both foreshadowing and imagery. In the title alone, the most dangerous game shows foreshadowing, it leads you on to wonder what type of game the author was referring to. Also just as they are passing ship trap island Whitney explains how he believes that sailors have an extra sense telling them that they are in danger.(2) The most dangerous game also displays several forms of imagery. In the beginning Connell uses a simile to describe how " the sea was as flat as a plate glass window"(2). Rainsford also describes the darkness of the night. Rainsford states, " it's so dark," he thought," that I could sleep without closing my eyes; the night would be my eyelids(2).

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    1. i agree with Shelby. i really think that there was alot of foreshawdowing shown through the title because of what Shelby stated and also how the title makes the reader think of all the different kinds of dangerous games out there( hunting, killing, maybe even a super scary version of monoply) and makes them wonder what Connell is going to lead up too.

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  17. In "The Most Dangerous Game" Richard Connell uses a great deal of foreshadowing, especially in Rainsford's conversation with Whitney. They discuss their views on the animals that they hunt for sport (a key word, sport). Its almost as if the author is screaming at the reader: "Dude you better pick-up on this! Its important! Even the the very first sentence of the story is foreshadowing that something is going to happen that involves the "mysterious island". Then, still on the first page Whitney describes the island by saying, "Even Cannibals wouldn't live in such a God-forsaken place" because of the clues on the first page alone we know that the story is going to involve this island in a major way. Throughout the story there is so much foreshadowing that I could give examples on every page about , how Zarrof is psychotic, how the game the General hunts is humans, how Rainsford will outwit him. I think that it is quite masterful the way Connell uses such brutal, yet subtle clues to how the story is going to play out.

    I think that the other element that Connell use most often is definitely imagery. Connel uses description to lure the reader into the strange, sick world that he created. On page one he described the darkness as moist black velvet, on the second page he describes the sea as a plate-glass window, again on page two he describes the Caribbean waters as blood warm. This last example I want to touch on briefly, it ties back into the foreshadowing that I talked about previously. Throughout the story Connell uses the colors red and black in his descriptions and also mentions blood often. These also help to foreshadow the plot twists of the story and are used to create a slight sense of unease leading up to the climax.

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  18. In the story titled "The Most Dangerous game", Connell uses many examples of foreshadowing and irony in the story. The title itself, refers to a game one would play, as well as the game one would hunt. Anther example of this foreshadowing, as well as irony, Rainsford gloats about how is he a great hunter, and how animals don't reason or feel fear. He soon learns that not only that the animals have feelings, and he experiences that in the most ironic way possible; by becoming the prey itself.(1,13,14,15) Another example of irony is how Zaroff boasts to Rainsford about never losing his game, only to be struck down by his prey after the game has ended.(15)

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    1. I agree with Caleb on his statement about foreshadowing. I really thought it was cleaver of him to think about the title, and how he involved it with irony and foreshadowing.(This is the kid that transferred in on Friday)

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  19. In the short story Connell starts off with irony. I believe he uses it to have the readers step back and see if they agree and if they pick up on the fact that opinions change in different circumstances. On the first page Rainsford says 'The best sport in the world'. He referring to hunting animals. The irony doesn't truly occur until later on after Zaroff reveals what he hunts. 'Hunting? Great Guns, General Zaroff, what you speak of is murder' (8). According to Rainsford death to animals with "no feelings" is okay but death to people is murder and is extremely wrong. Do you agree with Rainsford? Do you feel like doesn't have any place to speak because he is being hypocritical? Connell not only does a great job at making you think about this but he does a great job of imagery. His great description of Rainsford in the tree after the hunt has started made you feel the stress and pain of him almost getting caught. "Rainsford held his breath. The general's eyes had left the ground and were traveling inch by inch up the tree. Rainsford froze there, every muscle tensed for a spring. But the sharp eyes of the hunter stopped before they reached the limb where Rainsford lay; a smile spread over his brown face. Very deliberately he blew a smoke ring into the air; then he turned this back on the tree and walked carelessly away, back along the trail he had come" (12). Did you hold your breath along with Rainsford because with Connell's great description I could picture the fear in Rainsford eyes as they watched every move of Zaroff's.

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  20. Nicholas Lee

    An example of Foreshadowing in the story The Most Dangerous Game is when Whitney says “Hardly. Even cannibals wouldn’t live in a God-forsaken place. But it’s gotten in into sailor lore somehow. Didn’t you notice that the crew’s nerves seemed a bit jumpy today?” 1. This foreshadows something happening on the island. Another example of Foreshadowing in the story is when Rainsford said “But no animal can reason.” and the general, “there is one that can.”6. General Zaroff remark implies that he hunts humans and foreshadows that he will hunt Rainsford.

    An example Imagery in this story is when the author Richard Connell describes a man with a gun to Rainsford’s head as “he was dressed in uniform—a black uniform trimmed with gray astrakhan.”4. Describes what Ivan is holding as “ Under one arm he carried khaki hunting clothes, a haversack of food, a leather sheath containing a long-bladed hunting knife; his right hand rested on a cocked revolver thrust in the crimson sash about his waist.”11.

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  21. Connell uses the literary devices foreshadowing and imagery to great effect in The Most Dangerous Game."The old charts call it `Ship-Trap Island,"' Whitney replied." A suggestive name, isn't it? Sailors have a curious dread of the place. I don't know why. Some superstition" (p1). Connell tells on on the first page where the antagonist will most likely reside. Later on page one, Rainsford and Whitney are arguing about hunting, and Rainsford says;"You're a big-game hunter, not a philosopher. Who cares how a jaguar feels?" Conell shows us that prey have feelings, and as we have a "mighty hunter" on the boat, we might need to watch out for a dangerous game.
    Connell is great at using imagery to build suspense. The two best examples of this in The Most Dangerous Game are Connell's description of the night, and his image of Zaroff's castle. Connell shows us the night, through Whitney, on pager one, "Ugh! It's like moist black velvet."
    "But as he forged along he saw to his great astonishment that all the lights were in one enormous building--a lofty structure with pointed towers plunging upward into the gloom. His eyes made out the shadowy outlines of a palatial chateau; it was set on a high bluff, and on three sides of it cliffs dived down to where the sea licked greedy lips in the shadows." (p2) Connell does a fantastic job of showing the reader Zaroff's castle. He makes us want to explore it ourselves.

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  22. In the story, “The Most Dangerous Game”, the author Connell uses irony when Rainsford is talking to his friend Whitney about hunting as they are traveling on the boat. Rainsford says, “the best sport the in the world” and Whitney replied “for the hunter, not for the jaguar,” Rainsford goes on to say “Don’t talk rot Whitney. You’re a big-game hunter, not a philosopher. Who cares how the jaguar feels”? (1) It is ironic how later in the story Rainsford becomes the hunted, and I think he changes his mind about how it feels to be “the jaguar.” Another example of irony is when General Zaroff shows Rainsford that his home has electricity. “Oh, yes, I have electricity. We try to be civilized here.” (7) I find this interesting because he does appear to be civilized, he has a beautiful modern home, he is cultured and educated yet he likes to hunt humans for sport, quite uncivilized.
    Throughout the story there many examples of imagery, I like the recurring theme that Connell uses to always remind us that something sinister and evil is occurring. He uses the images of red, blood, and warm to mean death, fear, violence, spookiness. One of these images occurs when Rainsford is startled by a sound and falls off the ship into the “blood-warm waters of the Caribbean” (4) an unusual description of normally beautiful Caribbean ocean. Another example would be when Rainsford meets the General and his bodyguard Ivan. The General introduces Ivan, who by the way is wearing a “red sash,” and says “He is a Cossack “said the general, and his smile showed red lips and pointed teeth and so am I.”(4) In the previous sentence the General says that Ivan, and his race, meaning Cossacks, are a bit savage, which allude to their evil natures.
    These literary elements are very important to any story because when the author uses them he creates a mood for the story and makes it interesting to read.

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  23. The short story, "The Most Dangerous Game" demonstrated many uses of foreshadowing and point of view. Foreshadowing was mainly used in the beginning. Whitney clearly stated that there was a large island called 'Ship-Trap Island' near their location. (1) This tells the reader that ships are often lost there, and if this was not of importance to the story, it would not be in it. Another demonstration of foreshadowing was when Rainsford and Whitney were exposed as hunters and had a conversation about hunting. (1) This shows that hunting may be a main idea in the story.
    “The Most Dangerous Game” also contained a lot about point of view. In the beginning, Whitney had spoken about how hunting was the best sport in the world, although not for the animals being hunted. (1) Rainsford later got a taste of what an animal would feel as it was being hunted, as he was put in their situation. He then knew the feeling as the hunted. (12-15) He also found out what an animal on the run would feel and took its perspective, which may have changed his view on hunting other living creatures. (14)

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  24. In the book “The Most Dangerous Game”, there were some instances of foreshadowing. The first instance of foreshadowing was hinting that Rainsford would be forced to play the gory, grisly game. After General Zeroff had told Rainsford that he hunted humans for fun, Rainsford was astonished and asked him where he could have gotten the people from. Because Zeroff hunted humans, it would be obvious that he would use rainsford as his next game, especially since Rainsford was an expert in hunting, considering that he wrote several books. “But where do you get them?” The generals left eyelid fluttered down in a wink. “This island is called ship Trap,” he answered. “Sometimes an angry god of the high seas sends them to me. Sometimes, when Providence is not so kind, I help Providence a bit. Come to the window with me.” (8) Then he shows him how he can destroy the ships and it shows that obviously he gets the people he hunts from destroying boats. Another instance of foreshadowing was hinting that the hunt change would change Rainsford in some way. First with his statement that animals can never reason, and doesn’t feel anything, would change when he became the hunted instead . There was also the the aspect of how his thinking would be affected being scared, desperate, and having little to no food and water. “Don’t talk rot , Whitney,” Rainsford said. “You’re a big-game hunter, not a philosopher. Who cares how a jaguar feels?” (1) It is an arrogant statement and since he was a main character it gives makes the reader wonder what will happen to him since the title is “The Most Dangerous Game” and game is also the prey. Later on his statement changed to “Rainsford knew now how an animal feels at bay.”(14) This is giving off that he is having empathy with things that have been prey and a new understanding now that he has turned into one.
    The author also used point of view in a very clever way, even if it was brief. He used point of view at the end to make it more dramatic and leave you wondering and deciding what happened for yourself. Most of the story is in Rainsford view point and shows his emotions of being scared and desperate and going through a dramatic change. He leaves it more suspenseful leaving Rainsford at the part of jumping off the cliff. Then it changes to The generals point of view all of a sudden to let the reader know there is something about to happen to the general and surprises the reader that the protagonist found his way in and sets the man being desperate and traumatized challenges him which the general accepts and lays out what should happen. Then the point of view switches back to Rainsford and leaves you in wonder. “…Twenty feet below him the sea rumbled and hissed. Rainsford hesitated. He heard the hounds. Then he leaped out into the sea…” It pauses there the anticipation builds up and surprisingly changes to the Generals view. “…He could see the great hounds, and he called, “better luck another time,” to them. Then he switched on the light. A man, who had been hiding in the curtains of the bed, was standing there. “Rainsford!” Screamed the general. “how in God’s name did you get here?” then Rainsford challenged the general to a duel, and the general accepted and set the standards. “The general made one of his deepest bows. “I see,” he said. “Splendid! One of us is to furnish a repast for the hounds. The other will sleep in theis very excellent bed. On guard, Rainsford.”… the view point changes again and this is what leaves the reader to decide what happens. “He had never slept in a better bed, Rainsford decided.” This view point tells the reader he won without actually saying it. (14-15)

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  25. In the Most Dangerous Game, the author Richard Connell uses both imagery and foreshadowing but first we are going to talk about imagery. "Those fishy blue eyes held a look I never saw there before."(2) " The sensuous drowsiness of the night was on him. It's so dark, that i would sleep without closing my eyes; the night would be my eyelids." Now moving on to the foreshadowing part. "The old charts call it ship trap island".(1) "Rainsford heard a sound. it came out of the darkness, a high screaming sound"(3) (This is the kid that transferred in on Friday)

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  26. In the story “The most dangerous games” Richard Connell uses many examples of foreshadowing and irony. One example of foreshadowing is when Rainsford and Whitney talk about the hunter and the hunted (1). Another example of foreshadowing is when general Zaroff talks about his past (5). Also there is some irony in the most dangerous game. One of the ironies is when general Zaroff builds a ship trap which means trapping ships (7). Another irony is when Rainsford says to Whitney, “Don’t talk rot. You’re a big game hunter, not a philosopher. Who cares how a jaguar feels” (1) which Rainsford is saying that he doesn’t care what animals he hunts, but later on to the story he will feel how the animals that he hunted will feel.

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  27. In the short story, The Most Dangerous Game, written by a man named Richard Connell there is evidence of literary devices such as symbolism as well as irony. The most dangerous game follows a hunter named Rainsford on a vigorous journey as he runs, hides, and retaliates from a man who has lost interest in hunting animals, and has developed a crave to hunt humans. This tale would not have the same nail-biting effect without the well-crafted use of symbolism and irony. According to thefreeonline dictionary.com, symbolism is, “The practice of representing things by means of symbols or of attributing symbolic meanings or significance to objects, events, or relationships.” In the beginning of the hunt between Zaroff and Rainsford, Zaroff provides Rainsford with a knife while he himself uses a gun. This knife is symbolic of Zaroff’s cowardness. Later in the story, (Page 14, paragraphs 3-5), Zaroff’s right hand man, Ivan was blazing the trail for Zaroff to follow, a cowardly move if I do say so myself, while Ivan was in the lead, he fell victim to a trap that Rainsford had made out of that very knife that Zaroff had provided him with. The knife attributed the symbolic representation of Zaroff’s cowardness in this story. By definition, the knife is an example of symbolism.
    The second literary device made evident in this story was irony. According to thefreeonlinedictionary.com, irony is defined as, “A literary style employing such contrasts for humorous or rhetorical effect”. On the very first page, Rainsford says to his comrade Whitney, “The world is made up of two classes-- the hunter’s and the huntees. Luckily you and I are hunters.” Throughout the time of Rainsford playing the role of the huntee, his character has become open-minded towards that role, to such an extent that on page 14, paragraph 3, Connell goes so far as to say, “Rainsford knew now how an animal at bay feels”. This one sentence not only demonstrated character development, but also irony within the story. The fact that Rainsford was closed minded about the fact that he was a hunter towards the beginning of the story, and later he plays the role of the huntee, shows dramatic contrast for comical or rhetorical effect. By definition, Connell uses irony in this short story.

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  28. In the story by Richard Connell, "The Most Dangerous Game", a hunter, Sangor Rainsford is shipwrecked on a mysterious island with a bad history. This story is chock full of imagery and foreshadowing, both contributing to the suspense and adventure of the story in their own way.
    Connell uses imagery everywhere throughout the story. The story is covered in it. The story is utterly dripping in imagery. He uses words like "jagged crags" and "dense jungle" to lure the readers in, and uses descriptive phrases like, “…it was set on a high bluff, and on three sides of it cliffs dived down to where the sea licked greedy lips in the shadows,” to keep them immersed in his words.
    Richard Connell also uses foreshadowing in his story. He hints at things before they happen, and often. He builds suspense using this literary tool, and he’s good at it. In one scene, the foreshadowing is simply Rainsford setting about building something. The reader gets no warning of what this strange ‘something’ is, and they are surprised, when BAM! It turns out to be a device to kill or capture the antagonist, General Zaroff. Another instance of foreshadowing is earlier in the story, just when Rainsford is about to meet his antagonist. “He lifted the knocker, and it creaked up stiffly, as if it had never before been used. He let it fall, and it startled him with its booming loudness.” These sentences are suggestive to the darkness of the story.
    The story “The Most Dangerous Game” is very well written with plenty of imagery and foreshadowing to tickle even the most unimaginative person’s fancy.

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  30. In this story a famous hunter is shipwrecked an a dangerous island. His name is Rainsford. Most people call the island ship trap island. Richard Connell use irony and he likes to create many situation when the character has to make a decision. He builds suspense by hints that he leaves in the story. Since Rainsford is classified as the huntee in this story he has became more open minded to how he kills animals. since he is being hunted he now feels how it is to be the animal. But at the end of the story he finds out that why people never get off the island. no one knows if rainsford actually killed the general. But i highly encourage for other people to read it. This story was very entertaining and mischievous.

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